Showing posts with label Borderlands: The Pre-Sequel. Show all posts
Showing posts with label Borderlands: The Pre-Sequel. Show all posts
Wednesday, November 5, 2014
VGR 411
It's November, the time when all the games come out, and we're doing our best to hit them all! Taking some time to talk about the Evolve alpha and new Binding of Isaac, along with a plethora of news and awesome video game music, so make sure to tune in.
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Monday, November 3, 2014
Destiny vs. Borderlands: The Pre-Sequel
Before Destiny came out, the gaming audience at large didn’t know quite what to expect, as Bungie was hesitant on how exactly to define they’re new IP. Lot’s of MMO terminology was thrown around, but it wasn’t an MMO. Their roots in the shooter genre suggested that it would be an update and refinement to the Halo formula, but RPG mechanics would help to influence and inform design choices. A distinct space-fantasy flavor was also promised as you would turn your guardian into a defender of a dying universe, spinning your story and becoming legend. All of this while playing alongside compatriots and sharing unique story experiences.
This ended up playing like a mix between Halo and Borderlands, and this ends up being a very apt description.
Earlier this year in April, Gearbox announced that we’d be getting a Borderlands game set between 1 and 2, and a majority of the development would be handled by 2K Australia.
This ended up playing exactly like Borderlands.
So now that both games are out and are essentially in the same genre (shoot-n-loot if you have to pin down specifics) which one is better? If you go by this site, you have scores determining a numerical value, but there’s a finer breakdown and analysis that can be done between these two games. Each has strengths and weaknesses, most often in different areas, suggesting that future iterations could stand to learn lessons from each other.
On a side note, some might think it unfair to compare Destiny’s first outing to a franchise on essentially it’s third outing. I wholeheartedly disagree, as Bungie has proven itself time and again not only an incredibly capable game studio, but also must have played the first two games to some degree and either failed to learn lessons or made intentional choices to stand apart from the Borderlands series.
This ended up playing like a mix between Halo and Borderlands, and this ends up being a very apt description.
Earlier this year in April, Gearbox announced that we’d be getting a Borderlands game set between 1 and 2, and a majority of the development would be handled by 2K Australia.
This ended up playing exactly like Borderlands.
So now that both games are out and are essentially in the same genre (shoot-n-loot if you have to pin down specifics) which one is better? If you go by this site, you have scores determining a numerical value, but there’s a finer breakdown and analysis that can be done between these two games. Each has strengths and weaknesses, most often in different areas, suggesting that future iterations could stand to learn lessons from each other.
On a side note, some might think it unfair to compare Destiny’s first outing to a franchise on essentially it’s third outing. I wholeheartedly disagree, as Bungie has proven itself time and again not only an incredibly capable game studio, but also must have played the first two games to some degree and either failed to learn lessons or made intentional choices to stand apart from the Borderlands series.
Thursday, October 23, 2014
Borderlands: The Pre-Sequel review
Everything about Pre-Sequel screams middle step: in plot, mechanics, graphics, the whole studio hand-off rigamarole, console politics, the whole she-bang. And, y’know, that’s not necessarily a bad thing. 2K Australia isn’t disingenuously re-inventing the shoot-and-loot genre the way the first two games managed to, rather, they manage to continue to carry the strong lead that Borderlands 2 set-up in 2012. For fans of the series, or people just looking to sate their desire to grab new weapons, there’s plenty in this middle chapter to tide players over.
Story-wise this time around, we’re filling in some of the blanks between the original and the sequel, hence our naming scheme for the game. Perhaps more so than any other previous installment, narrative is brought to the forefront. We’re mixing characters from 1 and 2, and watching character motivations play out in more understandable fashions than before. The initial setup of the player character Athena being captured by the city of Sanctuary set’s up the story to be told in medias res (or flashback for you less fancy folks out there), with a focus to see how a lowly Hyperion programmer ends up becoming the big bad of number 2: Handsome Jack.
Wednesday, October 22, 2014
VGR 409
We're back from fall break, and we're getting caught up on the news. Public condemnations of death threats! Horses that are motorcycles! Talking about Destiny's raid! Free DLC! Copious amounts of exclamation points! Also a review for Borderlands: The Pre-Sequel. Plus some music too! Huzzah!
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