Tuesday, September 30, 2014

VGR 407


What's on deck for VGR this week?  Destiny is still chugging along, fixing problems and making new ones, Shadow of Mordor gets a season pass, lots more info on Dragon Age from a dev stream, and Windows 10?  Because 7, 8, 9?  Sure, why not.

-=Download 4.07=-

Tuesday, September 23, 2014

VGR 406


Tonight we're talking about Tokyo Game Show, more Destiny content, Titan's cancellation, and a host of other stories.  Trey and I also discover just how old we are, and how we both managed to dodge the bullet that is Runescape.  All of that plus plenty of Clam Chowder.

-=Download 4.06=-

Sunday, September 21, 2014

The hypothetical darkest future with a net that is no longer neutral.

We get down to the doomsday scenario for possible futures of the Internet, and manage to sneak in a bit of talk about video games for a change.  Ryan is hosting this week, along with myself, DJ, Trey and Miguel.

Wednesday, September 17, 2014

Destiny Review





During the lead-up to it’s release, Destiny suffered from an identity problem when presented by Bungie.  It was slated to be the next big shooter by company with a well known pedigree for the genre, but it would to attempt to mix in RPG statistics with a loot game.  It would also try to present a persistent online world with numerous activities to do at any time, but the creators didn’t want to classify it as an MMO.  Class and character customization would be a feature so everyone could tell their own story, but the extent of this customizing was left nebulous at best.  The general gaming public seemed to be intrigued if nothing else that Bungie would be delivering on a new experience that they couldn’t classify.



In the end however, the vague remarks seem not to indicate a new breed of shooter, but rather a game that seems to have a sort of identity crisis that lacks focus on what exactly it wants to be.  Halo mixed with Borderlands or Diablo is probably the easiest shorthand to what Destiny is most analogous to, yet this new intellectual property, perhaps one of the most hyped games for this console generation, leans heavily on it’s predecessor.  What we get is something that is familiar, not revolutionary.  There’s a solid foundation of game here, but so many divergent parts to the experience that you end up with a slightly hollow experience.


Tuesday, September 16, 2014

VGR 405

So the question on everybody's mind right now (and what's finally getting some definitive answers this week) is how is Destiny, and we here at VGR are finally ready to do some in-depth talking about Bungie's newest shooter / mmo hybrid thingy but not really.  Also some stuff with Mojang and Microsoft, along with other news tidbits.  Miguel and Trey had some fun commandeering the playlist to pack as much Final Fantasy VIII on it, and Ryan defends himself from a merciless assault in regards to mobile gaming.  All and all, a super packed episode, so make sure to check it out!

-=Download 4.05=-

Sunday, September 14, 2014

VGR 404

Little late on posting this one, in all honesty, Destiny is currently eating up a lot of my time.  In fact, we had a few people get to try out a bit of it and give their first impressions.  Some gaming news and music to top it off, and you get episode 4.04, which hopefully won't be broken.

-=Download 4.04=-

Saturday, September 6, 2014

Staying on topic is for whimps


Weekend hangouts continue for the Fall!  What started out talking about upcoming first person shooters progresses into talks about PC's vs. consoles, nerfing lore, and a bunch of other lines of thought tagentially connected in some form.  All and all, and entertaining watch or listen with DJ, Kevin, Ryan, Miguel and Trey, so come hangout with us for a bit!

Wednesday, September 3, 2014

VGR 403

The show continues ever onward.  This week we've got special guest Sarah on the show, along with tons and tons of news.  Some bad, some good, new hardware, some release dates, and a whole lot about Dragoncon.  All that and more, so make sure you check it out!

-=Download 4.03=-