Showing posts with label Destiny. Show all posts
Showing posts with label Destiny. Show all posts
Wednesday, September 5, 2018
The Forsaken Pre-patch
Season 4 of Destiny and it’s Forsaken expansion is a mere few hours from being ready for Guardians to adventure and explore through. This time around however, Bungie has decided to present the community with a pre-patch, exposing the player base to new systems and features that have been teased for months now. While not everything in the pre-patch was perfect experience, the good far outweighs the bad.
Tuesday, October 13, 2015
Destiny: The Taken King's New Player Experience Sucks
The new player experience is an aspect of design that serves to not only explain the features of a game, but it also facilitates the enjoyment of the game. There is a minor spoiler in order to clarify some examples.
Bungie's 'The Taken King' expansion for Destiny has injected a wealth of content, streamlining, and intrigue to the game. The Legendary Edition of the game was released as a bundle that packages the base game along with all three DLC's for newer players to jump right in on the action. While the practice of bundling games with post-release content is typical enough with other similarly structured games (such as MMO's), Bungie has yet again neglected to learn from mistakes and wisdom of other titles. In this case the lesson not learned is that of how to maintain a New Player Experience after the base game has been iterated on with several updates.
Bungie's 'The Taken King' expansion for Destiny has injected a wealth of content, streamlining, and intrigue to the game. The Legendary Edition of the game was released as a bundle that packages the base game along with all three DLC's for newer players to jump right in on the action. While the practice of bundling games with post-release content is typical enough with other similarly structured games (such as MMO's), Bungie has yet again neglected to learn from mistakes and wisdom of other titles. In this case the lesson not learned is that of how to maintain a New Player Experience after the base game has been iterated on with several updates.
Saturday, October 10, 2015
Pixel Loadout Podcast-012
The saga of pre-orders continues, Colbert is interviewing a lot of game personalities, Destiny is getting micro-transactions, and Apple's iOS updates are breaking games permanently.
Other Show Links
iTunes
Stitcher
Soundcloud
Youtube
Sunday, September 27, 2015
The Black Spindle: a tale of guns and gumption
One of the often mentioned goals of Destiny before it launched was a desire to make the top-tier weapons and armor found in the game special, but more-so than just being incredibly powerful. Bungie wanted players to have a memorable experience, trial, or ordeal associated with getting an exotic piece of gear, something players would be able to share a story about getting. For the most part however, this hasn’t really happened for the pseudo-MMO shooter, at least in regards to Year 1’s structure. Seeing a gold-backed icon on a player’s character sheet, and 99% of the time, the story was: “I gave Xur some coins on Friday.”
Saturday, September 26, 2015
Pixel Loadout Podcast-010
Bit of a wrap-up for TGS, classic games are getting updated, voice actors are thinking about going on Strike, and Destiny manages to sneak in a hidden quest with some cool rewards
Other show links:
iTunes
Stitcher
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Tuesday, September 22, 2015
Pixel Loadout Podcast-009
Tokyo Gameshow puts a few more games on the fall schedule, Kingdom Hearts is proving that words can kill, Blizzard decides to take on Bethesda, and Street Fighter gets a new combatant. So stuff happening.
Other Show Links:
iTunes
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Friday, September 11, 2015
Pixel Loadout Podcast - Episode 008
Well that Apple keynote was pretty ¯\_(ツ)_/¯, but hey, Dragon's Dogma is coming to PC so that's cool. Also, I've been playing too much HotS.
In other news, we're up on Stitcher now for your listening convenience! Tell all your friends!
Other Show Links:
iTunes
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Thursday, June 18, 2015
The Friday Wrap-Up 6/19/2015
Sure, they official press shows had some excellent announcements this year, but there was a host of spectacular videos and news that got overshadowed by the hypetrain. Don't miss out on the best of these.
Friday, June 12, 2015
The Friday Wrap-Up 6/12/2015
It's our last Friday before E3 proper for 2015, and it's hard not to be excited with some of the potential announcements on deck. More so than past years, it seems like a lot of companies are getting in front of the press conference proper in order to get better exposure before the hype machine goes into full swing. Here are some of the best Pre-3 trailers shown so far, along with some other nifty articles and videos worth a read.
Sunday, May 31, 2015
The good, the bad, and the House of Wolves
So we're a few weeks into our second pack of expansion content for Destiny, and it seems like it's being received pretty positively for the most part. Especially sitting next to the Dark Below, something a lot of players would consider a modest kick in the teeth, House of Wolves manages to shape up and improve a lot of different systems and content problems that the game launched with. It isn't all sunshine and roses however, with Bungie still not addressing problems that still exist in the game, or falling into new unforeseen pitfalls. Here are the five best and worst aspects of this DLC pack from where I stand:
Labels:
Bungie,
Critique,
Destiny,
DLC,
Expansion,
House of Wolves,
review,
Season Pass
Friday, May 22, 2015
The Friday Wrap-up 5/22/2015
It's been uncharacteristically busy in the gaming world for a summer Friday. Decided I'd take this opportunity, as well as some inspiration from Patrick K. over at Kotaku, to round up some of my favorite stories and videos from the past week that managed to catch my eye. Granted, a lot of these are playing towards my own personal interests and fandoms, but you might find a thing or two in here that catches your eye or sends you down a rabbit hole for the day, so have a look.
Bloodborne's story explained
For me, there are two names when it comes to taking a magnifying glass to the Souls series. Marcus, a.k.a. Epic Name Bro, managed to garner quite an audience with the U.S. release of Dark Souls, and has managed to turn his youtube career into helping contribute to the official guides for the series. His Let's Play series has just recently wrapped up, so he's now doing some challenge runs that are worth a look.
Vaatividya is a bit of a newcomer to the scene by comparison, but he's manage to put out some phenomenal series looking at individual characters and overall plot analysis. His most recent video is one of the best culminations of conjecture and fact-finding I've seen when it comes to Bloodborne's twisted tale. If you ever wanted some light shed on the dark activities of Yharnam, or just want to see how crazy a typical FROM SOFTWARE story can get, this is the video to start with.
Bloodborne's story explained
For me, there are two names when it comes to taking a magnifying glass to the Souls series. Marcus, a.k.a. Epic Name Bro, managed to garner quite an audience with the U.S. release of Dark Souls, and has managed to turn his youtube career into helping contribute to the official guides for the series. His Let's Play series has just recently wrapped up, so he's now doing some challenge runs that are worth a look.
Vaatividya is a bit of a newcomer to the scene by comparison, but he's manage to put out some phenomenal series looking at individual characters and overall plot analysis. His most recent video is one of the best culminations of conjecture and fact-finding I've seen when it comes to Bloodborne's twisted tale. If you ever wanted some light shed on the dark activities of Yharnam, or just want to see how crazy a typical FROM SOFTWARE story can get, this is the video to start with.
Thursday, April 30, 2015
VGR 5.13
Conspiracy theories abound this week with some odd going-on's involving likenesses and head transplants, Steam takes a cursory plunge into a paid modding scene for Skyrim, and we start getting some details about the House of Wolves expansion for Destiny. Plus some spiffy music.
-=Download 5.13=-
Saturday, March 7, 2015
VGR 5.07
Studio is full again as we come back from a week long snow hiatus. We're getting caught up with 2 weeks worth of news, Dragon Age, Destiny, Wolfenstein, DoA, Nvidia Lawsuits, Selfie-sticks, The Order, GDC, MKX, Resident Evil, and even Rock Band, plus a host of other things. Packing it all in under 2 hours? That's the real challenge, so make sure to check it out!
-=Download 5.07=-
Friday, January 23, 2015
VGR 502
This week on VGR, Elder Scrolls Online goes BTP, but what does that really mean? Find out answers to this question with Kevin, Trey, Ryan, Colleen, and regular guest Miguel! Also the new Windows 10 press conference, and a possible new Battletoads.
-=Download 5.02=-
Sunday, January 18, 2015
VGR 501
Trey takes over the drivers seat for this season as we (Kevin, Ryan and Izzy) start to dive into holiday news. Games with sharks are fun, and everybody starts geeking out about Fallout. We all managed to get in our fair share of gaming as well, thanks in large part to holiday sales. News and Music as always, check it out.
-=Download 5.01=-
Want more Fallout? Check out the New Vegas Commentary!
VGR 415
This is the last episode of Season 4 / the 2014 semester, loving recovered and uploaded for your pleasure. For those that might have missed it, Trey, Colleen, Miguel and myself go over the casts picks for personal game of the year, some picks perhaps more obvious than others. All while managing to muster up some news and music to boot.
-=Download 4.15=-
Wednesday, January 7, 2015
Looking forward to 2015
Much has been said at various outlets about how satisfying a year 2014 was for the gamers and the industry as a whole. While I'll wholeheartedly admit there was a lot of ugliness to be found last year (social issues, broken games, etc.), I tend to lean on the positive side for a lot of good releases as far as the year is concerned. I don't think we've hit that sort of "next-gen" point that justifies the sale of new consoles and the like. With perhaps the exception of Nintendo, the console scene doesn't have that first-parties don't have that "killer-app" the way something like Gears of War was when it hit the 360.
I'm hopeful this gets turned around this year. We have the odd sort of benefit of having a lot of games pushed back from 2014 into this year, leaving me hopeful that there will be even more to pick out. So here is what I'm looking forward to seeing this year, as well as some wild speculation about what else could be down the road.
Guns with chainsaws: Apparently the high-water mark of gaming fidelity
I'm hopeful this gets turned around this year. We have the odd sort of benefit of having a lot of games pushed back from 2014 into this year, leaving me hopeful that there will be even more to pick out. So here is what I'm looking forward to seeing this year, as well as some wild speculation about what else could be down the road.
Labels:
Bloodborne,
Borderlands,
Call of Duty,
Cyberpunk 2077,
Dark Souls 2,
Destiny,
Fallout,
Gears of War,
Halo 5,
Hearthstone,
Metal Gear Solid V,
Starfox,
The Banner Saga,
The Witcher III,
Zelda
Monday, November 3, 2014
Destiny vs. Borderlands: The Pre-Sequel
Before Destiny came out, the gaming audience at large didn’t know quite what to expect, as Bungie was hesitant on how exactly to define they’re new IP. Lot’s of MMO terminology was thrown around, but it wasn’t an MMO. Their roots in the shooter genre suggested that it would be an update and refinement to the Halo formula, but RPG mechanics would help to influence and inform design choices. A distinct space-fantasy flavor was also promised as you would turn your guardian into a defender of a dying universe, spinning your story and becoming legend. All of this while playing alongside compatriots and sharing unique story experiences.
This ended up playing like a mix between Halo and Borderlands, and this ends up being a very apt description.
Earlier this year in April, Gearbox announced that we’d be getting a Borderlands game set between 1 and 2, and a majority of the development would be handled by 2K Australia.
This ended up playing exactly like Borderlands.
So now that both games are out and are essentially in the same genre (shoot-n-loot if you have to pin down specifics) which one is better? If you go by this site, you have scores determining a numerical value, but there’s a finer breakdown and analysis that can be done between these two games. Each has strengths and weaknesses, most often in different areas, suggesting that future iterations could stand to learn lessons from each other.
On a side note, some might think it unfair to compare Destiny’s first outing to a franchise on essentially it’s third outing. I wholeheartedly disagree, as Bungie has proven itself time and again not only an incredibly capable game studio, but also must have played the first two games to some degree and either failed to learn lessons or made intentional choices to stand apart from the Borderlands series.
This ended up playing like a mix between Halo and Borderlands, and this ends up being a very apt description.
Earlier this year in April, Gearbox announced that we’d be getting a Borderlands game set between 1 and 2, and a majority of the development would be handled by 2K Australia.
This ended up playing exactly like Borderlands.
So now that both games are out and are essentially in the same genre (shoot-n-loot if you have to pin down specifics) which one is better? If you go by this site, you have scores determining a numerical value, but there’s a finer breakdown and analysis that can be done between these two games. Each has strengths and weaknesses, most often in different areas, suggesting that future iterations could stand to learn lessons from each other.
On a side note, some might think it unfair to compare Destiny’s first outing to a franchise on essentially it’s third outing. I wholeheartedly disagree, as Bungie has proven itself time and again not only an incredibly capable game studio, but also must have played the first two games to some degree and either failed to learn lessons or made intentional choices to stand apart from the Borderlands series.
Wednesday, October 22, 2014
VGR 409
We're back from fall break, and we're getting caught up on the news. Public condemnations of death threats! Horses that are motorcycles! Talking about Destiny's raid! Free DLC! Copious amounts of exclamation points! Also a review for Borderlands: The Pre-Sequel. Plus some music too! Huzzah!
-=Download 4.09=-
Tuesday, September 30, 2014
VGR 407
What's on deck for VGR this week? Destiny is still chugging along, fixing problems and making new ones, Shadow of Mordor gets a season pass, lots more info on Dragon Age from a dev stream, and Windows 10? Because 7, 8, 9? Sure, why not.
-=Download 4.07=-
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