One of the often mentioned goals of Destiny before it launched was a desire to make the top-tier weapons and armor found in the game special, but more-so than just being incredibly powerful. Bungie wanted players to have a memorable experience, trial, or ordeal associated with getting an exotic piece of gear, something players would be able to share a story about getting. For the most part however, this hasn’t really happened for the pseudo-MMO shooter, at least in regards to Year 1’s structure. Seeing a gold-backed icon on a player’s character sheet, and 99% of the time, the story was: “I gave Xur some coins on Friday.”
There have been some exceptions to this rule. Some raid exotics require doing super-tough content. Kirk Hamilton learned how to stop being bad at PVP and love the Thorn. But for the most part, long quest lines and coordinated raid groups are far less common than just waiting for the sci-fi version of RE4’s merchant to sell you some space-dragon wares. I’m happy to say however that it looks like Taken King is even addressing this criticism, or at least trying to in a funny sort of fashion. Wednesday saw the introduction of the Black Spindle, a familiar-looking sniper rifle to veteran guardians, introduced without much fanfare, fairly under the radar if we’re being honest.
Where's that pesky ethernet cable...
Fast forward to Year 2 of Destiny with the Taken King expansion. Only a handful of Exotic weapons have made the transition to year two, all other purple legendaries have been left to languish in player’s vault spaces (or brought out for PVP if you’re feeling nostalgic). For the most part, I agree with Bungie’s move of making players find new ordinance. The loop of finding a new digital firearm to shoot digital aliens is a pretty decent way to make the game feel fresh again. There are still times however that I’ll wax nostalgic about Fatebringer, Vision of Confluence, or even the Black Hammer.
Really, I miss the elemental primary nature most, but firefly was pretty darn cool too
At first, details were sketchy. Database sites weren’t listing the supposed hidden exotic, going so far as to show a blank slot on the player’s inventory, apparently bugged out. Then came the cell phone picture, which you could probably go either way in terms of being real or fake. It was only after some trouble uploading to youtube that players were finally able to see video proof of the altered mission, the drop at the end, and what was required for the mission to trigger.
Time to "take" back the Ketch
The prize at the end, if the task was to be believed was an updated version of the Black Hammer, called the Black Spindle. For the most part, this gun’s functionality remained intact, only with with a slight nerf of now actually pulling ammo from reserve. Still, the gun’s statistics were brought up to Year 2, and this would be a way for veterans and new players alike to get their hands on a classic weapon again, requiring of course they could fulfil the objective.
Turns out being awake in the early hours of the morning, even if it happens to be your day off, doesn’t mean you’ll be able to pull together friends for an obscure mission. Fortunately, the Destiny community has managed to band together around the shortcomings of the game's lack of activity matchmaking by creating Looking For Group sites in order to form groups quickly. I hadn’t managed to use DestinyLFG.net since before the launch of Taken King, but with this mysterious event looming, and no telling if this would be availiable again later, I was quick to muster up a fireteam.
It’s worth saying that this extra branch of the story mission is no slouch when it comes to difficulty. The Taken faction in game pulls a lot of interesting tricks with shields, visual impairment, infinitely spawning enemies, and environmental hazards that make them time consuming to begin with. Couple this with the timer, and a larger than normal amount of reserve troops, and you’ve got a recipe requiring a lot of experimentation, with the possibility of devolving the task into a war of attrition. I’d be willing to say this is up there with some of the hard-mode raid difficulty, and even more demanding on each person when the group is three.
What it feels like when your team is firing on all cylinders
My first random fireteam that was pulled together made some valiant attempts. Running and surviving the first part wasn’t too crazy, but once that timer started, the pressure was on to make smart weapon choices, coordinated super usage, exploit elemental weakness and pop plenty of ammunition synthesis. Oh and trying to stay alive. Fall in a fight and you’re out for a good 10 to 20 seconds. Dead DPS does no DPS.
Despite a few attempts on the boss and his endless wave of minions, frustration eventually set in, and a Titan, a Warlock and a Hunter ended up parting ways and looking for alternative solutions, or just giving up entirely. I turned back to the LFG site, picking up the first players I could see, while coordinating in the back of my head what needed to happen for future attempts. For me, this was my old raid-leading instincts from World of Warcraft kicking in, wondering how more damage and survivability could be squeezed out. Eventually I settled on trying to maximize the Hammer of Sol, a super ability in the Titan’s new Sunbreaker subclass. Essentially, fill up the yellow bar, and you could become the fiery cousin of Thor, throwing out thermite hammers to your heart’s content.
Makes your Guardian super-charged
Our third attempt was notable with good early clearance, but with a bit of a bungle involving the room right before the boss. While there was some quick quips about “wiping it up and trying again,” old raid habits kicked in and dictated that we get in as much practice as possible to better our chances for the next run. The boss fight this time around however, ended up playing out a little different than before:
See that timer? Talk about a photo finish. Internally I was screaming at myself when we had managed to down the boss, but I was too busy being dead on the floor to wipe up the rest of the enemies. This ended up being a blessing in disguise, as the rest the team was too far into the room to clean up the last of the Taken Psions. Picking yourself off the ground at the very last second to pull victory from the jaws of defeat, absolutely exhilarating.
What followed was akin to any good MMO party event: Lots of cheers over chat channels, exasperation that you got a special drop (in my case, the goofy-looking ship along with the weapon itself), and just waves of relief that the deed was done. A quick trip back the tower also showed that there was a ton of loot being delivered after the fact. Finally, the group rounded off by exchanging friend requests for the possibility of future activities.
Lock S-foils to attack position
The next great hunt
For me though, it feels like it was serendipitous that I came across the posting when I did, and the challenge felt very much in line with the reward. I’ve already had a few chances to tell the story behind the gun, so bravo to Bungie on a job well done with the gun.
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