Monday, May 4, 2015

Late to the Party: Heroes of the Storm (beta)





Price I paid: Free.
Available on: PC
Heroes of the Storm is currently in beta. Some things may change between now and release.

While League of Legends (League) is not the first MOBA, it is possibly the most popular one. So when trying to explain a new MOBA, it’s easier to explain how it is like and not like League. Heroes of the Storm (HotS), understands this well. They took the formula that made League the dominant MOBA, skinned it in their own IP, glued some extra parts on, shaved the corners off, and made it faster paced. If you have a team that can work together, you can enjoy that faster-paced gameplay. If not, then you can get steamrolled and listen to your teammates complain about it.


One instantly noticeable difference between League and HotS: HotS has no items. This means you spend more time actually playing the game rather than trudging back to your base every time you get enough gold to purchase an item. Since items are a big part of customization, HotS has you choose between several upgrades every few levels. Other differences include stations near your turrets that give you a bit of health and mana so you don’t have to go back to base every time you get injured, which also increases your time in lane. With a few other tweaks, there was more awesome per second in a standard game of HotS than a standard game of League.

Character selection is pretty lacking both in variety and aesthetically. Unfortunately, almost everyone just looks like your standard space marine, elf, person in armor, kung fu panda, etc. Maybe it is because I have no emotional attachment to orc person or guy in armor or lady with a sniper rifle because I don’t play Starcraft, Warcraft, or Diablo III, but to me they’re all simply cartoonishly dull character designs that rely on established tropes rather than innovative or original ideas. Even the characters that looked interesting fell flat in their concepts.

Because other MOBAs know their game is the only context players have for those characters, they do a much better job creating characters that are visually and conceptually interesting for the player. In Smite, I had no idea who Arachne, Nox, or Bakasura were, but they all looked interesting enough to make me want to play them and even read up on their mythological back stories.

 The dismal end of a tragic team fight.

With every free to play MOBA that I know of, you get some kind of in-game currency to spend on new characters, skins, and other things. In HotS, it is gold, and it is the most laughably unbalanced ratio of currency gained to price paid for new characters I’ve ever seen in a game. I can play a game of HotS and get 20 gold if I lose and 30 if I win. Characters cost 2,000 – 10,000 gold. I don’t need to write a joke for this. That is laughable. If you do daily quests, you can get bonus gold. You also get gold for leveling up different characters. However, playing enough games to get the gold you want is a time commitment that will probably end in weeping and gnashing of teeth without the ability to coordinate with your team.

They do offer a practice mode where you can play any hero for free. I applaud them for that, and I wish others would adopt this practice as well.

Just like an episode of your favorite childhood TV show, teamwork is everything. HotS splits its focus between fighting in lanes and fighting over objectives that appear elsewhere on the map. This clever mechanic forces team fights over the objectives, keeping the action high. However, an unresponsive team means the other team can take the objectives without error or protest. The team that completed the objective gains a temporary, environmental bonus. The bonus and the means to get it differ on each map, making the gameplay more exciting than League.

However, as I stated, HotS really is all about teamwork. In League, one player on a team could have a good game and help their struggling team. In HotS, it is much harder for a single person who is doing well to save their team. In the words of Peter Mensah from Spartacus, “You fight as one, or you die as two.” Without teamwork, you stand a better chance of tabbing out, checking Reddit, and having your character serve as a “What are they doing?” distraction than winning against a coordinated team.

You also level up as a team rather than individuals. This makes team work upgrade from important to completely necessary.

 MOBAs do not always offer the most exciting screen shots, but here's a picture of Diablo riding some sort of scaled dog thing that barks when you jump onto its back.

HotS takes some of the micromanaging and meta gaming out of the MOBA genre and replaces it with a focus on teamwork and increased excitement. Because it is so team-focused, if you can wrangle up 3-4 friends to play it with you and join a voice chat server, it’s an enjoyable game. If you can’t, you may find the experience frustrating, for each game will rely on the competency of your team and the willingness you all have to put aside your differences and work as a unit. Unless invited by friends, I don't play on playing it any more.

More things may change when it goes from beta to actual release. When it does, I’ll write up another review.

Jesse Galena
@RexiconJesse

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