Friday, March 13, 2015
Hotline Miami 2: Wrong Number Review
Roaring onto the late indie scene of 2012 in a shower of ultra-violence, gore and neon, the original Hotline Miami made incredible waves in many gaming circles. There was a lot to love in this top-down package. most obvious being a super-cohesive aesthetic described as reminiscent of the most garish parts of the 80's mixed with a healthy dose of Refn's Drive. Mixing this with an incredible soundtrack pulsing in time with twitch action, and your left with a game capable of leaving you with a sense of synesthesia, all while your heart rate rises. At a modest length, it's understandable that fans would want more, especially with no other games out there quite able to replicate what it does so perfectly.
That is, of course, until we got the sequel.
Tuesday, March 10, 2015
Late to the Party: Hitman: Absoultion
Price I paid: I don’t remember. It was part of a bundle on
humblebundle.com.
Stealth games are a lot like sushi to me. I don’t like sushi
but I do like wasabi, so I sometimes eat sushi as an excuse to cry tears of joy
and horseradish as I shovel wasabi into my face. I don’t like games that focus
on stealth, but I like some of the amusing and stressful situations they create
and some of the mechanics they use.
Sunday, March 8, 2015
The Order: 1886 Review
The mantra "style over substance" is as good as any of a jumping in point in order to understand The Order. From screenshots, to the first time you see it in motion, there is no doubt that Ready at Dawn has managed to deliver one of the most impressive visual packages in the whole history of gaming. The moody atmosphere of a dark and dreary Victorian era London essentially oozes out of every facet of the game, and manages to mix light elements of steampunk and gothic horror to a surprisingly cohesive degree.
But once you get past all the visuals, where does that leave you?
Saturday, March 7, 2015
VGR 5.07
Studio is full again as we come back from a week long snow hiatus. We're getting caught up with 2 weeks worth of news, Dragon Age, Destiny, Wolfenstein, DoA, Nvidia Lawsuits, Selfie-sticks, The Order, GDC, MKX, Resident Evil, and even Rock Band, plus a host of other things. Packing it all in under 2 hours? That's the real challenge, so make sure to check it out!
-=Download 5.07=-
Tuesday, February 24, 2015
Late to the Party: Hammerwatch
Price I paid: $1.43 (It was part of a seven game bundle on
humblebundle.com)
Hammerwatch deserves
the title “cooperative dungeon crawler” more so than any other game I have
played. While I enjoy Diablo II,
Champions of Norrath, and Dark
Alliance, they tend to test the limits of how much I’m willing to forgive a
person when my friend has 15,000 more gold than I have but refuses to help me buy
new armor to protect my under-leveled behind that the enemies seem to love so
much. Hammerwatch, thankfully,
focuses on removing the unintentionally competitive aspects of the genre that
don’t hamper the fun.
Evolve Review
Sunday, February 22, 2015
VGR 5.06
Kickstarter is once again under the microscope for us, as we look it's history, success stories, and failures. Movies are getting made out of board games, Fake DLC gets a video tutorial, and the best Final Fantasy fighting mash-up returns for round 3. Also Aliens.
-=Download 5.06=-
Saturday, February 14, 2015
VGR 5.05
We stretch out interests out a bit to talk about the Marvel Cinematic universe, get our hopes up for Fallout 4 (again), and have some first impressions for Evolve, Apotheon, Sunless Sea and Darkest Dungeon.
-=Download 5.05=-
Thursday, February 12, 2015
VGR 5.04
It's Trey, Kevin and Miguel this week, talkin' 'bout some Dark Souls, Final Fantasy, the FCC, Besieged, ToeJam & Earl, Joystiq, and all sorts of other stuff. Also shout-outs to the gaming club at UNCG.
-=Download 5.04=-
Wednesday, February 11, 2015
Dying Light Review
In recent memory, Dying Light might be one of the most derivative games I’ve played. While in some cases that might be seen as an insult, for Techland’s open-world-zombie-parkour simulator, it’s borrowed from the best in order to make one of their best titles yet. The influences are worn on it’s sleeve, taking Dead Island’s basic gameplay structure, and mixing it with a healthy modicum of movement from Mirror’s Edge, the end result being a very large game, with a some great interplay between gameplay systems.
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