Price I paid: $1.43 (It was part of a seven game bundle on
humblebundle.com)
Hammerwatch deserves
the title “cooperative dungeon crawler” more so than any other game I have
played. While I enjoy Diablo II,
Champions of Norrath, and Dark
Alliance, they tend to test the limits of how much I’m willing to forgive a
person when my friend has 15,000 more gold than I have but refuses to help me buy
new armor to protect my under-leveled behind that the enemies seem to love so
much. Hammerwatch, thankfully,
focuses on removing the unintentionally competitive aspects of the genre that
don’t hamper the fun.
If you're clever, you can get out of situations like this, keep most of your blood, and reap the spoils of victory. |
When a player picks up a gold coin in Hammerwatch, everyone gets a gold coin to spend however they wish. It
makes risking getting your face pushed in by an enemy so you can be the one to
snag the loot unnecessary. Little tweaks like that allow you to focus on
helping your teammates and avoiding death. The gold will always be there when
the blood has finish spilling.
Each class really does feel unique and offers different
advantages. The paladin can get into and out of sticky situations with relative
ease and belittle his teammates by making them look like they’re as frail as wet
paper. The thief focuses on timing, being quick, and going off on his own because
he is faster than everyone else. The priest is cripplingly codependent because
he does little damage and can heal only his teammates at early levels. The
warlock is a selfish prick who wants all the enemies to himself so he can syphon
their power. The wizard burns everything with AOE fire spells that are just
slow enough to keep him from getting the kills he wants. The Ranger has the longest
range so he can do steady damage with a bow while using the rest of his team as
meat shields.
The game shines its brightest with 2-4 players who have the
ability to voice chat (Skype, Curse, whatever you fancy). I beat the game on
single player (by cheating slightly), but it wasn’t as much fun by myself as it
was playing with others, even when playing with strangers on the internet meant
they would undoubtedly walk face first into a spike trap and take our last
life. If you cannot find any friends to play with, my personal experience
showed me games with friendly names yield nicer the people to play with. Games
like “humblebundle noobs” and “come join us” resulted in pleasant people who
were more concerned about having fun and working together than micromanaging the
team.
A very Gauntlet inspired secret level. Old-school sound effects are included. |
The main campaign is shortish, consisting of four areas and
four bosses, though it may feel longer because an uncoordinated team results in
countless deaths and thus forcing you to start over. However, the Temple of the
Sun addition looks promising for adding more hours of gameplay, but I have yet
to delve into that.
Unfortunately, there are very few character upgrades. The bare
bones upgrade paths keeps the game at a fast pace, but it also only allows for
a small amount of versatility. If you get enough gold, you’ll be upgrading
everything, so it won’t really matter.
However, versatility isn’t the game’s selling point. Hammerwatch offers a fun, old-school
style dungeon crawler that takes the best parts of classic games like Gauntlet and replaces the dated, clunky,
and competitive pieces with new, slick, co-op based counter parts. If that
sentenced interested you at all, then I would recommend joining the late
bloomers and getting you and some friends to run and catch the Hammerwatch train.
- Jesse
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