Thursday, November 20, 2014
VGR 413
The gauntlet that is November rages on with more and more game releases, but with an interesting (or depressing) twist: Why is everything broken? Why is Wal-Mart so easy to scam? How impressed are we with Dragon Age so far? All these questions, plus more news and video game soundtracks.
-=Download 4.13=-
Wednesday, November 12, 2014
VGR 412
Former co-host DJ managed to make a special visit for this episode of VGR. Full house talking about cool stuff out of Blizzcon like Overwatch, Majora's Mask, Advanced Warfare, and all sorts of other cool things. And of course, lots of awesome music. This is a show you won't want to miss!
-=Download 4.12=-
Wednesday, November 5, 2014
VGR 411
It's November, the time when all the games come out, and we're doing our best to hit them all! Taking some time to talk about the Evolve alpha and new Binding of Isaac, along with a plethora of news and awesome video game music, so make sure to tune in.
-=Download 4.11=-
Monday, November 3, 2014
Destiny vs. Borderlands: The Pre-Sequel
Before Destiny came out, the gaming audience at large didn’t know quite what to expect, as Bungie was hesitant on how exactly to define they’re new IP. Lot’s of MMO terminology was thrown around, but it wasn’t an MMO. Their roots in the shooter genre suggested that it would be an update and refinement to the Halo formula, but RPG mechanics would help to influence and inform design choices. A distinct space-fantasy flavor was also promised as you would turn your guardian into a defender of a dying universe, spinning your story and becoming legend. All of this while playing alongside compatriots and sharing unique story experiences.
This ended up playing like a mix between Halo and Borderlands, and this ends up being a very apt description.
Earlier this year in April, Gearbox announced that we’d be getting a Borderlands game set between 1 and 2, and a majority of the development would be handled by 2K Australia.
This ended up playing exactly like Borderlands.
So now that both games are out and are essentially in the same genre (shoot-n-loot if you have to pin down specifics) which one is better? If you go by this site, you have scores determining a numerical value, but there’s a finer breakdown and analysis that can be done between these two games. Each has strengths and weaknesses, most often in different areas, suggesting that future iterations could stand to learn lessons from each other.
On a side note, some might think it unfair to compare Destiny’s first outing to a franchise on essentially it’s third outing. I wholeheartedly disagree, as Bungie has proven itself time and again not only an incredibly capable game studio, but also must have played the first two games to some degree and either failed to learn lessons or made intentional choices to stand apart from the Borderlands series.
This ended up playing like a mix between Halo and Borderlands, and this ends up being a very apt description.
Earlier this year in April, Gearbox announced that we’d be getting a Borderlands game set between 1 and 2, and a majority of the development would be handled by 2K Australia.
This ended up playing exactly like Borderlands.
So now that both games are out and are essentially in the same genre (shoot-n-loot if you have to pin down specifics) which one is better? If you go by this site, you have scores determining a numerical value, but there’s a finer breakdown and analysis that can be done between these two games. Each has strengths and weaknesses, most often in different areas, suggesting that future iterations could stand to learn lessons from each other.
On a side note, some might think it unfair to compare Destiny’s first outing to a franchise on essentially it’s third outing. I wholeheartedly disagree, as Bungie has proven itself time and again not only an incredibly capable game studio, but also must have played the first two games to some degree and either failed to learn lessons or made intentional choices to stand apart from the Borderlands series.
Sunday, November 2, 2014
The Evil Within Review
No one is........Safe.
The Evil Within is a horror game by famed horror director Shinji Mikami who is known for his work on the Resident evil franchise and his new studio Tango Gameworks. The Evil Within attempts to redefine and expand the horror genre with a game that tests your sanity not just in the story but the gameplay, and not in a good way.
Kill it with fire!
Wednesday, October 29, 2014
VGR 410
Early for Halloween, but we're rolling out the spooky playlist this week for your enjoyment. Trey and Guy give us their first impressions of Civilization: Beyond Earth, price drops and system updates are happening, and we can't help indulging in the deluge of info released for the new Marvel movies. Lucky for us, Colleen knows a thing or two about the comic books, so there's lots of info to be had.
-=Download 4.10=-
Sunday, October 26, 2014
Let's Play Resident Evil 5
DJ and I decided to start a little impromptu LP series for RE5, one the earliest games I can remember playing co-op with him. It's been a while for myself, but getting back into the groove isn't too difficult, as I still remember an embarrassing amount of detail when it comes to this game. Check it out as we wade through Kijuju and give our thoughts on the RE series as a whole.
Resident Evil 5 Playlist
Thursday, October 23, 2014
Borderlands: The Pre-Sequel review
Everything about Pre-Sequel screams middle step: in plot, mechanics, graphics, the whole studio hand-off rigamarole, console politics, the whole she-bang. And, y’know, that’s not necessarily a bad thing. 2K Australia isn’t disingenuously re-inventing the shoot-and-loot genre the way the first two games managed to, rather, they manage to continue to carry the strong lead that Borderlands 2 set-up in 2012. For fans of the series, or people just looking to sate their desire to grab new weapons, there’s plenty in this middle chapter to tide players over.
Story-wise this time around, we’re filling in some of the blanks between the original and the sequel, hence our naming scheme for the game. Perhaps more so than any other previous installment, narrative is brought to the forefront. We’re mixing characters from 1 and 2, and watching character motivations play out in more understandable fashions than before. The initial setup of the player character Athena being captured by the city of Sanctuary set’s up the story to be told in medias res (or flashback for you less fancy folks out there), with a focus to see how a lowly Hyperion programmer ends up becoming the big bad of number 2: Handsome Jack.
Wednesday, October 22, 2014
VGR 409
We're back from fall break, and we're getting caught up on the news. Public condemnations of death threats! Horses that are motorcycles! Talking about Destiny's raid! Free DLC! Copious amounts of exclamation points! Also a review for Borderlands: The Pre-Sequel. Plus some music too! Huzzah!
-=Download 4.09=-
Friday, October 17, 2014
Alien Isolation Review
Alien Isolation is a follow up to last year's disappointing game Aliens: Colonial Marines. This time around Sega has given the reigns to Creative Assembly. While Creative Assembly is known for the Total War franchise, they step out of their comfort zone to give us an Aliens game unlike any other.
Rather than stepping into the shoes of a hardened colonial marine, this time we get to experience the terror through the eyes of Amanda Ripley, Ellen Ripley's daughter. Taking place between Alien and Aliens, the story follows Amanda after she is invited on a job that might shed some light into the disappearance of her mother and the rest of the Nostromo crew. You arrive on the space station Sevastopol only to discover that the station is in ruins and the remaining people still on board are terrified of some unknown creature.
To say the least, the game has a very good hook to get you invested in the story. The dark and tense tone is set as you begin your investigation. People are paranoid and fighting over resources and it doesn't take too long before you are faced with the terror that survivors can only describe as a dangerous organism.
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