Everything about Pre-Sequel screams middle step: in plot, mechanics, graphics, the whole studio hand-off rigamarole, console politics, the whole she-bang. And, y’know, that’s not necessarily a bad thing. 2K Australia isn’t disingenuously re-inventing the shoot-and-loot genre the way the first two games managed to, rather, they manage to continue to carry the strong lead that Borderlands 2 set-up in 2012. For fans of the series, or people just looking to sate their desire to grab new weapons, there’s plenty in this middle chapter to tide players over.
Story-wise this time around, we’re filling in some of the blanks between the original and the sequel, hence our naming scheme for the game. Perhaps more so than any other previous installment, narrative is brought to the forefront. We’re mixing characters from 1 and 2, and watching character motivations play out in more understandable fashions than before. The initial setup of the player character Athena being captured by the city of Sanctuary set’s up the story to be told in medias res (or flashback for you less fancy folks out there), with a focus to see how a lowly Hyperion programmer ends up becoming the big bad of number 2: Handsome Jack.